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Hymn to Beauty
C++ 3D Engine
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Namespaces | |
| namespace | Geometry |
| namespace | Utility |
| Utility functions. | |
Classes | |
| class | AxisAlignedBoundingBox |
| An axis-aligned bounding box. More... | |
| class | Buffer |
| A buffer containing GPU accessible data. More... | |
| struct | BufferAllocation |
| An allocation. More... | |
| class | BufferAllocator |
| Responsible for allocating buffers. More... | |
| class | CommandBuffer |
| A buffer into which rendering commands are recorded. More... | |
| class | ComputePipeline |
| A compute pipeline. More... | |
| class | DebugDrawing |
| Draws debug primitives. More... | |
| struct | DirectionalLight |
| A directional light used for lighting the scene. More... | |
| class | Frustum |
| A viewing frustum. More... | |
| class | GeometryBinding |
| Binds together a vertex description with buffers. More... | |
| class | GraphicsPipeline |
| A graphics pipeline. More... | |
| class | Isocahedron |
| An isocahedron used as proxy light geometry. More... | |
| struct | Light |
| A light used for lighting the scene. More... | |
| class | LowLevelRenderer |
| Low level renderer abstracting the underlaying graphics API (OpenGL or Vulkan). More... | |
| class | OpenGLBuffer |
| OpenGL implementation of Buffer. More... | |
| class | OpenGLBufferAllocator |
| OpenGL implementation of BufferAllocator. More... | |
| class | OpenGLCommandBuffer |
| OpenGL implementation of CommandBuffer. More... | |
| class | OpenGLComputePipeline |
| OpenGL implementation of ComputePipeline. More... | |
| class | OpenGLGeometryBinding |
| OpenGL implementation of GeometryBinding. More... | |
| class | OpenGLGraphicsPipeline |
| OpenGL implementation of GraphicsPipeline. More... | |
| class | OpenGLRawBuffer |
| OpenGL implementation of RawBuffer. More... | |
| class | OpenGLRenderer |
| Low-level renderer implementing OpenGL. More... | |
| class | OpenGLRenderPass |
| OpenGL implementation of RenderPass. More... | |
| class | OpenGLRenderPassAllocator |
| OpenGL implementation of RenderPassAllocator. More... | |
| class | OpenGLRenderTargetAllocator |
| OpenGL implementation of RenderTargetAllocator. More... | |
| class | OpenGLSampler |
| OpenGL implementation of Sampler. More... | |
| class | OpenGLShader |
| OpenGL implementation of Shader. More... | |
| class | OpenGLShaderProgram |
| OpenGL implementation of ShaderProgram. More... | |
| class | OpenGLTexture |
| OpenGL implementation of Texture. More... | |
| class | OpenGLVertexDescription |
| OpenGL implementation of VertexDescription. More... | |
| class | PostProcessing |
| Applies post-processing effects to the rendered image. More... | |
| class | RawBuffer |
| A large buffer from which buffers are sub-allocated. More... | |
| class | Renderer |
| Handles rendering using a low-level renderer. More... | |
| class | RenderPass |
| A render pass. More... | |
| class | RenderPassAllocator |
| Responsible for allocating render passes and framebuffers. More... | |
| class | RenderProgram |
| Super class render program. More... | |
| struct | RenderScene |
| Contains all data needed to render a scene. More... | |
| class | RenderTargetAllocator |
| Responsible for allocating render targets. More... | |
| class | Sampler |
| Determines how a texture should be sampled. More... | |
| class | Shader |
| Compiles and handles a shader. Shaders should be linked together into a ShaderProgram. More... | |
| class | ShaderProgram |
| A shader program. More... | |
| class | Sphere |
| A sphere. More... | |
| class | SpriteRenderProgram |
| Render program to render a sprite. More... | |
| class | StaticRenderProgram |
| Render program to render an entity using default shader program. More... | |
| class | Texture |
| A texture. More... | |
| class | Texture2D |
| A two-dimensional texture. More... | |
| class | VertexDescription |
| Describes how a vertex buffer is accessed by a shader. More... | |
| class | VulkanBuffer |
| Vulkan implementation of Buffer. More... | |
| class | VulkanBufferAllocator |
| Vulkan implementation of BufferAllocator. More... | |
| class | VulkanCommandBuffer |
| Vulkan implementation of CommandBuffer. More... | |
| class | VulkanComputePipeline |
| Vulkan implementation of ComputePipeline. More... | |
| class | VulkanGeometryBinding |
| Vulkan implementation of GeometryBinding. More... | |
| class | VulkanGraphicsPipeline |
| Vulkan implementation of GraphicsPipeline. More... | |
| class | VulkanRawBuffer |
| Vulkan implementation of RawBuffer. More... | |
| class | VulkanRenderer |
| Low-level renderer implementing Vulkan. More... | |
| class | VulkanRenderPass |
| Vulkan implementation of RenderPass. More... | |
| class | VulkanRenderPassAllocator |
| Vulkan implementation of RenderPassAllocator. More... | |
| class | VulkanRenderTargetAllocator |
| Vulkan implementation of RenderTargetAllocator. More... | |
| class | VulkanSampler |
| Vulkan implementation of Sampler. More... | |
| class | VulkanShader |
| Vulkan implementation of Shader. More... | |
| class | VulkanShaderProgram |
| Vulkan implementation of ShaderProgram. More... | |
| class | VulkanTexture |
| Vulkan implementation of Texture. More... | |
| class | VulkanVertexDescription |
| Vulkan implementation of VertexDescription. More... | |
| class | WebGPUBuffer |
| WebGPU implementation of Buffer. More... | |
| class | WebGPUBufferAllocator |
| WebGPU implementation of BufferAllocator. More... | |
| class | WebGPUCommandBuffer |
| WebGPU implementation of CommandBuffer. More... | |
| class | WebGPUComputePipeline |
| WebGPU implementation of ComputePipeline. More... | |
| class | WebGPUGeometryBinding |
| WebGPU implementation of GeometryBinding. More... | |
| class | WebGPUGraphicsPipeline |
| WebGPU implementation of GraphicsPipeline. More... | |
| class | WebGPURawBuffer |
| WebGPU implementation of RawBuffer. More... | |
| class | WebGPURenderer |
| Low-level renderer implementing WebGPU. More... | |
| class | WebGPURenderTargetAllocator |
| WebGPU implementation of RenderTargetAllocator. More... | |
| class | WebGPUSampler |
| WebGPU implementation of Sampler. More... | |
| class | WebGPUShader |
| WebGPU implementation of Shader. More... | |
| class | WebGPUShaderProgram |
| WebGPU implementation of ShaderProgram. More... | |
| class | WebGPUTexture |
| WebGPU implementation of Texture. More... | |
| class | WebGPUVertexDescription |
| WebGPU implementation of VertexDescription. More... | |
| class | ZBinning |
| Handles binning and tiling of lights. More... | |
Enumerations | |
| enum class | CullFace { NONE , BACK , FRONT } |
| Which face to cull. More... | |
| enum class | DepthMode { NONE , TEST , TEST_WRITE } |
| How to use depth buffer. More... | |
| enum class | DepthComparison { LESS , LESS_EQUAL , ALWAYS } |
| How to perform depth comparisons. More... | |
| enum class | PolygonMode { FILL , LINE } |
| How polygons are rasterized. More... | |
| enum class | Filtering { NEAREST_NEIGHBOR , LINEAR } |
| Filtering. More... | |
| enum class | BlendMode { NONE , ALPHA_ONE_MINUS_SRC_ALPHA , ONE_ONE_MINUS_SRC_ALPHA } |
| Blending mode. More... | |
| enum class | PrimitiveType { POINT , LINE , TRIANGLE } |
| The type of primitives to render. More... | |
Functions | |
| void | HandleDebugMessage (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam, bool showNotifications) |
| void APIENTRY | DebugMessageCallback (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam) |
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| void APIENTRY Video::DebugMessageCallback | ( | GLenum | source, |
| GLenum | type, | ||
| GLuint | id, | ||
| GLenum | severity, | ||
| GLsizei | length, | ||
| const GLchar * | message, | ||
| const void * | userParam | ||
| ) |
| void Video::HandleDebugMessage | ( | GLenum | source, |
| GLenum | type, | ||
| GLuint | id, | ||
| GLenum | severity, | ||
| GLsizei | length, | ||
| const GLchar * | message, | ||
| const void * | userParam, | ||
| bool | showNotifications | ||
| ) |