A render pass.
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#include <RenderPass.hpp>
A render pass.
- Todo:
- Better documentation. This is not an intuitive concept (and doesn't map neatly to OpenGL or Vulkan).
◆ LoadOperation
What to do with an image being rendered to before rendering to it.
| Enumerator |
|---|
| LOAD | Load the previous image contents.
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| CLEAR | Clear the image contents.
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| DONT_CARE | Don't care. The contents will be overwritten anyway.
|
◆ RenderPass()
| Video::RenderPass::RenderPass |
( |
| ) |
|
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inline |
◆ ~RenderPass()
| virtual Video::RenderPass::~RenderPass |
( |
| ) |
|
|
inlinevirtual |
◆ GetSize()
| virtual const glm::uvec2 & Video::RenderPass::GetSize |
( |
| ) |
const |
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pure virtual |
The documentation for this class was generated from the following file: