OpenGL implementation of Shader.
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#include <OpenGLShader.hpp>
OpenGL implementation of Shader.
◆ OpenGLShader()
| Video::OpenGLShader::OpenGLShader |
( |
const ShaderSource & |
shaderSource, |
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Type |
type |
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) |
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Create new OpenGL shader.
- Parameters
-
| shaderSource | The source of the shader, generated by the shader processor. |
| type | The type of shader to create. |
◆ ~OpenGLShader()
| Video::OpenGLShader::~OpenGLShader |
( |
| ) |
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final |
◆ GetReflectionInfo()
| const ShaderSource::ReflectionInfo & Video::OpenGLShader::GetReflectionInfo |
( |
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const |
Get reflection info.
- Returns
- The reflection info generated by the shader processor.
◆ GetShaderID()
| GLuint Video::OpenGLShader::GetShaderID |
( |
| ) |
const |
The documentation for this class was generated from the following files: