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Hymn to Beauty
C++ 3D Engine
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Determines how a texture should be sampled. More...
#include <Sampler.hpp>
Public Types | |
| enum class | Filter { NEAREST , LINEAR , COUNT } |
| The interpolation to apply. More... | |
| enum class | Clamping { REPEAT , CLAMP_TO_EDGE , COUNT } |
| How to handle sampling outside the texture dimensions. More... | |
Public Member Functions | |
| Sampler () | |
| Create a new sampler. More... | |
| virtual | ~Sampler () |
| Destructor. More... | |
Determines how a texture should be sampled.
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strong |
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strong |
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inline |
Create a new sampler.
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inlinevirtual |
Destructor.