An axis-aligned bounding box.
Definition: AxisAlignedBoundingBox.hpp:12
Renderable 3D geometry.
Definition: Geometry3D.hpp:15
A two-dimensional texture.
Definition: Texture2D.hpp:10
Definition: AssetEditor.hpp:5
Definition: Editor.hpp:18
Post-processing configuration.
Definition: PostProcessing.hpp:21
A camera through which the scene should be rendered.
Definition: RenderScene.hpp:54
float zNear
Definition: RenderScene.hpp:59
uint32_t layerMask
Definition: RenderScene.hpp:63
float zFar
Definition: RenderScene.hpp:60
glm::mat4 viewMatrix
Definition: RenderScene.hpp:56
glm::mat4 projectionMatrix
Definition: RenderScene.hpp:57
glm::vec4 viewport
Definition: RenderScene.hpp:61
glm::mat4 viewProjectionMatrix
Definition: RenderScene.hpp:58
glm::vec3 position
Definition: RenderScene.hpp:55
Video::PostProcessing::Configuration postProcessingConfiguration
Configuration of post-processing effects.
Definition: RenderScene.hpp:66
bool overlay
Definition: RenderScene.hpp:62
A directional light source (like the sun).
Definition: RenderScene.hpp:18
glm::vec3 color
Definition: RenderScene.hpp:20
glm::vec3 direction
Definition: RenderScene.hpp:19
float ambientCoefficient
Definition: RenderScene.hpp:21
A billboarded texture.
Definition: RenderScene.hpp:87
Texture2D * texture
Definition: RenderScene.hpp:88
std::vector< glm::vec3 > positions
Definition: RenderScene.hpp:89
A mesh that should be rendered.
Definition: RenderScene.hpp:73
Geometry::Geometry3D * geometry
Definition: RenderScene.hpp:76
Texture2D * normal
Definition: RenderScene.hpp:78
Texture2D * albedo
Definition: RenderScene.hpp:77
AxisAlignedBoundingBox axisAlignedBoundingBox
Definition: RenderScene.hpp:75
Texture2D * roughnessMetallic
Definition: RenderScene.hpp:79
uint32_t layerMask
Definition: RenderScene.hpp:80
glm::mat4 modelMatrix
Definition: RenderScene.hpp:74
A point light.
Definition: RenderScene.hpp:28
glm::vec3 color
Definition: RenderScene.hpp:30
glm::vec3 position
Definition: RenderScene.hpp:29
float attenuation
Definition: RenderScene.hpp:32
float distance
Definition: RenderScene.hpp:31
float intensity
Definition: RenderScene.hpp:33
A spot light.
Definition: RenderScene.hpp:40
glm::vec3 color
Definition: RenderScene.hpp:43
float intensity
Definition: RenderScene.hpp:46
float attenuation
Definition: RenderScene.hpp:45
float distance
Definition: RenderScene.hpp:44
float coneAngle
Definition: RenderScene.hpp:47
glm::vec3 position
Definition: RenderScene.hpp:41
glm::vec3 direction
Definition: RenderScene.hpp:42
A sprite that should be rendered.
Definition: RenderScene.hpp:123
glm::vec4 tint
Definition: RenderScene.hpp:128
glm::vec2 size
Definition: RenderScene.hpp:126
uint32_t layerMask
Definition: RenderScene.hpp:129
glm::vec2 pivot
Definition: RenderScene.hpp:127
Texture2D * texture
Definition: RenderScene.hpp:124
glm::mat4 modelMatrix
Definition: RenderScene.hpp:125
Contains all data needed to render a scene.
Definition: RenderScene.hpp:16
std::vector< Sprite > sprites
Definition: RenderScene.hpp:132
std::vector< DebugDrawing::Cone > debugDrawingCones
Debug drawing cones.
Definition: RenderScene.hpp:117
std::vector< DebugDrawing::Mesh > debugDrawingMeshes
Debug drawing meshes.
Definition: RenderScene.hpp:120
std::vector< DebugDrawing::Cylinder > debugDrawingCylinders
Debug drawing cylinders.
Definition: RenderScene.hpp:114
std::vector< Icon > icons
The icons that should be rendered.
Definition: RenderScene.hpp:93
std::vector< DebugDrawing::Line > debugDrawingLines
Debug drawing lines.
Definition: RenderScene.hpp:99
std::vector< PointLight > pointLights
The point lights in the scene.
Definition: RenderScene.hpp:37
std::vector< DebugDrawing::Sphere > debugDrawingSpheres
Debug drawing spheres.
Definition: RenderScene.hpp:111
std::vector< DirectionalLight > directionalLights
The directional lights in the scene.
Definition: RenderScene.hpp:25
std::vector< SpotLight > spotLights
The spot lights in the scene.
Definition: RenderScene.hpp:51
std::vector< DebugDrawing::Circle > debugDrawingCircles
Debug drawing circles.
Definition: RenderScene.hpp:108
std::vector< Camera > cameras
The cameras through which to render the scene.
Definition: RenderScene.hpp:70
std::vector< Mesh > meshes
The meshes that should be rendered.
Definition: RenderScene.hpp:84
std::vector< DebugDrawing::Plane > debugDrawingPlanes
Debug drawing planes.
Definition: RenderScene.hpp:105
std::vector< DebugDrawing::Cuboid > debugDrawingCuboids
Debug drawing cuboids.
Definition: RenderScene.hpp:102
std::vector< DebugDrawing::Point > debugDrawingPoints
Debug drawing points.
Definition: RenderScene.hpp:96