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Hymn to Beauty
C++ 3D Engine
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Post-processing configuration. More...
#include <PostProcessing.hpp>
Classes | |
| struct | Bloom |
| struct | Dither |
| struct | FXAA |
Public Attributes | |
| bool | tonemapping = true |
| float | gamma = 2.2f |
| struct Video::PostProcessing::Configuration::FXAA | fxaa |
| struct Video::PostProcessing::Configuration::Dither | dither |
| struct Video::PostProcessing::Configuration::Bloom | bloom |
Post-processing configuration.
| struct Video::PostProcessing::Configuration::Bloom Video::PostProcessing::Configuration::bloom |
| struct Video::PostProcessing::Configuration::Dither Video::PostProcessing::Configuration::dither |
| struct Video::PostProcessing::Configuration::FXAA Video::PostProcessing::Configuration::fxaa |
| float Video::PostProcessing::Configuration::gamma = 2.2f |
| bool Video::PostProcessing::Configuration::tonemapping = true |