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Hymn to Beauty
C++ 3D Engine
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A camera through which the scene should be rendered. More...
#include <RenderScene.hpp>
Public Attributes | |
| glm::vec3 | position |
| glm::mat4 | viewMatrix |
| glm::mat4 | projectionMatrix |
| glm::mat4 | viewProjectionMatrix |
| float | zNear |
| float | zFar |
| glm::vec4 | viewport |
| bool | overlay |
| uint32_t | layerMask |
| Video::PostProcessing::Configuration | postProcessingConfiguration |
| Configuration of post-processing effects. More... | |
A camera through which the scene should be rendered.
| uint32_t Video::RenderScene::Camera::layerMask |
| bool Video::RenderScene::Camera::overlay |
| glm::vec3 Video::RenderScene::Camera::position |
| Video::PostProcessing::Configuration Video::RenderScene::Camera::postProcessingConfiguration |
Configuration of post-processing effects.
| glm::mat4 Video::RenderScene::Camera::projectionMatrix |
| glm::mat4 Video::RenderScene::Camera::viewMatrix |
| glm::vec4 Video::RenderScene::Camera::viewport |
| glm::mat4 Video::RenderScene::Camera::viewProjectionMatrix |
| float Video::RenderScene::Camera::zFar |
| float Video::RenderScene::Camera::zNear |