A sprite that should be rendered.
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#include <RenderScene.hpp>
A sprite that should be rendered.
◆ layerMask
| uint32_t Video::RenderScene::Sprite::layerMask |
◆ modelMatrix
| glm::mat4 Video::RenderScene::Sprite::modelMatrix |
◆ pivot
| glm::vec2 Video::RenderScene::Sprite::pivot |
◆ size
| glm::vec2 Video::RenderScene::Sprite::size |
◆ texture
| Texture2D* Video::RenderScene::Sprite::texture |
◆ tint
| glm::vec4 Video::RenderScene::Sprite::tint |
The documentation for this struct was generated from the following file: