A spot light.
More...
#include <RenderScene.hpp>
◆ attenuation
| float Video::RenderScene::SpotLight::attenuation |
◆ color
| glm::vec3 Video::RenderScene::SpotLight::color |
◆ coneAngle
| float Video::RenderScene::SpotLight::coneAngle |
◆ direction
| glm::vec3 Video::RenderScene::SpotLight::direction |
◆ distance
| float Video::RenderScene::SpotLight::distance |
◆ intensity
| float Video::RenderScene::SpotLight::intensity |
◆ position
| glm::vec3 Video::RenderScene::SpotLight::position |
The documentation for this struct was generated from the following file: