Hymn to Beauty
C++ 3D Engine
RenderManager.cpp File Reference
#include "RenderManager.hpp"
#include <algorithm>
#include <Video/Renderer.hpp>
#include "Managers.hpp"
#include "ResourceManager.hpp"
#include "SoundManager.hpp"
#include "PhysicsManager.hpp"
#include "DebugDrawingManager.hpp"
#include "../Entity/Entity.hpp"
#include "../Component/Camera.hpp"
#include "../Component/Mesh.hpp"
#include "../Component/Material.hpp"
#include "../Component/DirectionalLight.hpp"
#include "../Component/PointLight.hpp"
#include "../Component/Shape.hpp"
#include "../Component/SpotLight.hpp"
#include "../Component/Sprite.hpp"
#include "../Component/SoundSource.hpp"
#include "../Geometry/Model.hpp"
#include "../Physics/Shape.hpp"
#include <Video/Geometry/Geometry3D.hpp>
#include "../Texture/TextureAsset.hpp"
#include <glm/gtc/matrix_transform.hpp>
#include <Video/RenderScene.hpp>
#include "../Hymn.hpp"
#include <Utility/Profiling/Profiling.hpp>
#include <Utility/Log.hpp>
#include <Utility/Window.hpp>
#include <glm/gtc/quaternion.hpp>
#include <Video/Texture/Texture2D.hpp>
#include <Video/LowLevelRenderer/Interface/Texture.hpp>