Hymn to Beauty
C++ 3D Engine
Sprite.hpp
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#pragma once
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#include "
SuperComponent.hpp
"
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#include <glm/glm.hpp>
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class
TextureAsset
;
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namespace
Component
{
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class
Sprite
:
public
SuperComponent
{
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public
:
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Sprite
();
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~Sprite
()
override
;
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void
Serialize
(Json::Value& node,
bool
load)
override
;
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TextureAsset
*
texture
;
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float
pixelsPerUnit
= 100.0f;
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glm::vec2
pivot
= glm::vec2(0.5, 0.5);
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glm::vec3
tint
= glm::vec3(1.0f, 1.0f, 1.0f);
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float
alpha
= 1.0f;
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uint32_t
layerMask
= 1u;
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};
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}
// namespace Component
SuperComponent.hpp
Component::Sprite
Component defining a 2D sprite.
Definition:
Sprite.hpp:11
Component::Sprite::Sprite
Sprite()
Create new sprite.
Definition:
Sprite.cpp:10
Component::Sprite::pixelsPerUnit
float pixelsPerUnit
How many pixels go into one world unit.
Definition:
Sprite.hpp:25
Component::Sprite::layerMask
uint32_t layerMask
Bitmask of which layers to render to.
Definition:
Sprite.hpp:37
Component::Sprite::~Sprite
~Sprite() override
Destructor.
Definition:
Sprite.cpp:14
Component::Sprite::texture
TextureAsset * texture
Texture.
Definition:
Sprite.hpp:22
Component::Sprite::alpha
float alpha
The opacity of the sprite (multiplied with the texture's alpha channel).
Definition:
Sprite.hpp:34
Component::Sprite::Serialize
void Serialize(Json::Value &node, bool load) override
Save or load component values to/from JSON.
Definition:
Sprite.cpp:19
Component::Sprite::tint
glm::vec3 tint
A color to tint the sprite with.
Definition:
Sprite.hpp:31
Component::Sprite::pivot
glm::vec2 pivot
The point around which the sprite should be rotated.
Definition:
Sprite.hpp:28
Component::SuperComponent
Component which all components inherit.
Definition:
SuperComponent.hpp:9
TextureAsset
A texture used in a hymn.
Definition:
TextureAsset.hpp:12
Component
Definition:
BoxShapeEditor.hpp:5
src
Engine
Component
Sprite.hpp
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