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Hymn to Beauty
C++ 3D Engine
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The configuration of the graphics pipeline. More...
#include <GraphicsPipeline.hpp>
Public Attributes | |
| PrimitiveType | primitiveType |
| The type of primitives to render. More... | |
| PolygonMode | polygonMode |
| How to render polygons. More... | |
| CullFace | cullFace |
| Which face to cull. More... | |
| BlendMode | blendMode |
| Blending mode. More... | |
| DepthMode | depthMode |
| How to use depth buffer. More... | |
| DepthComparison | depthComparison |
| How to perform depth comparisons. More... | |
| bool | depthClamp |
| Depth clamping (disable near and far plane clipping). More... | |
| bool | conservativeRasterization |
| Conservative rasterization (overestimation). More... | |
The configuration of the graphics pipeline.
| BlendMode Video::GraphicsPipeline::Configuration::blendMode |
Blending mode.
| bool Video::GraphicsPipeline::Configuration::conservativeRasterization |
Conservative rasterization (overestimation).
| CullFace Video::GraphicsPipeline::Configuration::cullFace |
Which face to cull.
| bool Video::GraphicsPipeline::Configuration::depthClamp |
Depth clamping (disable near and far plane clipping).
| DepthComparison Video::GraphicsPipeline::Configuration::depthComparison |
How to perform depth comparisons.
| DepthMode Video::GraphicsPipeline::Configuration::depthMode |
How to use depth buffer.
| PolygonMode Video::GraphicsPipeline::Configuration::polygonMode |
How to render polygons.
| PrimitiveType Video::GraphicsPipeline::Configuration::primitiveType |
The type of primitives to render.