Hymn to Beauty
C++ 3D Engine
Video::DebugDrawing::Mesh Struct Reference

A debug drawing mesh. More...

#include <DebugDrawing.hpp>

Public Attributes

glm::mat4 matrix
 The matrix used to transform the cone. More...
 
glm::vec3 color
 Color. More...
 
bool wireFrame
 Draw wire framed. More...
 
float duration
 Duration (in seconds). More...
 
bool depthTesting
 Whether to enable depth testing. More...
 
unsigned int indexCount = 0
 Index count. More...
 
GeometryBindinggeometryBinding = nullptr
 Geometry binding. More...
 

Detailed Description

A debug drawing mesh.

Member Data Documentation

◆ color

glm::vec3 Video::DebugDrawing::Mesh::color

Color.

◆ depthTesting

bool Video::DebugDrawing::Mesh::depthTesting

Whether to enable depth testing.

◆ duration

float Video::DebugDrawing::Mesh::duration

Duration (in seconds).

◆ geometryBinding

GeometryBinding* Video::DebugDrawing::Mesh::geometryBinding = nullptr

Geometry binding.

◆ indexCount

unsigned int Video::DebugDrawing::Mesh::indexCount = 0

Index count.

◆ matrix

glm::mat4 Video::DebugDrawing::Mesh::matrix

The matrix used to transform the cone.

◆ wireFrame

bool Video::DebugDrawing::Mesh::wireFrame

Draw wire framed.


The documentation for this struct was generated from the following file: