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Hymn to Beauty
C++ 3D Engine
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A debug drawing mesh. More...
#include <DebugDrawing.hpp>
Public Attributes | |
| glm::mat4 | matrix |
| The matrix used to transform the cone. More... | |
| glm::vec3 | color |
| Color. More... | |
| bool | wireFrame |
| Draw wire framed. More... | |
| float | duration |
| Duration (in seconds). More... | |
| bool | depthTesting |
| Whether to enable depth testing. More... | |
| unsigned int | indexCount = 0 |
| Index count. More... | |
| GeometryBinding * | geometryBinding = nullptr |
| Geometry binding. More... | |
A debug drawing mesh.
| glm::vec3 Video::DebugDrawing::Mesh::color |
Color.
| bool Video::DebugDrawing::Mesh::depthTesting |
Whether to enable depth testing.
| float Video::DebugDrawing::Mesh::duration |
Duration (in seconds).
| GeometryBinding* Video::DebugDrawing::Mesh::geometryBinding = nullptr |
Geometry binding.
| unsigned int Video::DebugDrawing::Mesh::indexCount = 0 |
Index count.
| glm::mat4 Video::DebugDrawing::Mesh::matrix |
The matrix used to transform the cone.
| bool Video::DebugDrawing::Mesh::wireFrame |
Draw wire framed.