Hymn to Beauty
C++ 3D Engine
OpenGLRenderer.cpp File Reference
#include "OpenGLRenderer.hpp"
#include <GLFW/glfw3.h>
#include <Utility/Log.hpp>
#include <Utility/Time.hpp>
#include <Utility/Window.hpp>
#include <thread>
#include "OpenGLBuffer.hpp"
#include "OpenGLBufferAllocator.hpp"
#include "OpenGLVertexDescription.hpp"
#include "OpenGLGeometryBinding.hpp"
#include "OpenGLShader.hpp"
#include "OpenGLShaderProgram.hpp"
#include "OpenGLTexture.hpp"
#include "OpenGLSampler.hpp"
#include "OpenGLRenderPass.hpp"
#include "OpenGLRenderPassAllocator.hpp"
#include "OpenGLRenderTargetAllocator.hpp"
#include "OpenGLGraphicsPipeline.hpp"
#include "OpenGLComputePipeline.hpp"
#include "PostProcessing.vert.hpp"
#include "SampleTexture.frag.hpp"

Namespaces

namespace  Video
 

Functions

void Video::HandleDebugMessage (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam, bool showNotifications)
 
void APIENTRY Video::DebugMessageCallback (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)