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Hymn to Beauty
C++ 3D Engine
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#include "OpenGLRenderer.hpp"#include <GLFW/glfw3.h>#include <Utility/Log.hpp>#include <Utility/Time.hpp>#include <Utility/Window.hpp>#include <thread>#include "OpenGLBuffer.hpp"#include "OpenGLBufferAllocator.hpp"#include "OpenGLVertexDescription.hpp"#include "OpenGLGeometryBinding.hpp"#include "OpenGLShader.hpp"#include "OpenGLShaderProgram.hpp"#include "OpenGLTexture.hpp"#include "OpenGLSampler.hpp"#include "OpenGLRenderPass.hpp"#include "OpenGLRenderPassAllocator.hpp"#include "OpenGLRenderTargetAllocator.hpp"#include "OpenGLGraphicsPipeline.hpp"#include "OpenGLComputePipeline.hpp"#include "PostProcessing.vert.hpp"#include "SampleTexture.frag.hpp"Namespaces | |
| namespace | Video |
Functions | |
| void | Video::HandleDebugMessage (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam, bool showNotifications) |
| void APIENTRY | Video::DebugMessageCallback (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam) |