Hymn to Beauty
C++ 3D Engine
MousePicking.cpp File Reference
#include "MousePicking.hpp"
#include "../Manager/Managers.hpp"
#include "../Manager/InputManager.hpp"
#include "../Entity/Entity.hpp"
#include <glm/gtx/transform.hpp>
#include <Utility/Window.hpp>

Namespaces

namespace  MousePicking
 

Functions

glm::vec3 MousePicking::GetRayDirection (const Entity *camera, const glm::mat4 &projection, const Utility::Window *window)
 Get the direction of the ray in world space. Normalized. More...