128 GLFWwindow* glfwWindow;
137 std::vector<Binding> bindings;
142 bool released =
false;
143 bool triggered =
false;
147 ButtonData buttonData[
BUTTONS];
149 double cursorX = 0.0;
150 double cursorY = 0.0;
151 double lastScroll = 0.0;
154 std::string text =
"", tempText =
"";
Singleton class that holds all subsystems.
Definition: Managers.hpp:16
Definition: Window.hpp:14
Definition: ResourceView.hpp:12