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Hymn to Beauty
C++ 3D Engine
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A resource. More...
#include <Resources.hpp>
Public Types | |
| enum | Type { SCENE = 0 , MODEL , TEXTURE , SOUND , SCRIPT , GLTF , INVALID } |
| The type of resource. More... | |
Public Member Functions | |
| std::string | GetName () const |
| Get the name of the resource. More... | |
Public Attributes | |
| std::string | filename |
| The filename. More... | |
| enum ResourceList::Resource::Type | type |
| std::string * | scene |
| Scene name. More... | |
| Geometry::Model * | model |
| Model. More... | |
| TextureAsset * | texture |
| Texture. More... | |
| ScriptFile * | script |
| Script. More... | |
A resource.
| string ResourceList::Resource::GetName | ( | ) | const |
Get the name of the resource.
| std::string ResourceList::Resource::filename |
The filename.
| Geometry::Model* ResourceList::Resource::model |
Model.
| std::string* ResourceList::Resource::scene |
Scene name.
| ScriptFile* ResourceList::Resource::script |
Script.
| TextureAsset* ResourceList::Resource::texture |
Texture.
| enum ResourceList::Resource::Type ResourceList::Resource::type |