Hymn to Beauty
C++ 3D Engine
RenderManager::DebugConfiguration Struct Reference

Configuration for visualizing debug information. More...

#include <RenderManager.hpp>

Public Attributes

bool showSoundSources
 Whether to show sound sources. More...
 
Video::Texture2DsoundSourceTexture
 Texture to show sound sources with. More...
 
bool showLightSources
 Whether to show light sources. More...
 
Video::Texture2DlightTexture
 Texture to show light sources with. More...
 
bool showCameras
 Whether to show cameras. More...
 
Video::Texture2DcameraTexture
 Texture to show cameras with. More...
 
bool showPhysics
 Whether to show physics volumes. More...
 
bool showLightVolumes
 Whether to show light culling volumes. More...
 
bool unlit
 Whether to use full ambient instead of lighting the scene. More...
 

Detailed Description

Configuration for visualizing debug information.

Member Data Documentation

◆ cameraTexture

Video::Texture2D* RenderManager::DebugConfiguration::cameraTexture

Texture to show cameras with.

◆ lightTexture

Video::Texture2D* RenderManager::DebugConfiguration::lightTexture

Texture to show light sources with.

◆ showCameras

bool RenderManager::DebugConfiguration::showCameras

Whether to show cameras.

◆ showLightSources

bool RenderManager::DebugConfiguration::showLightSources

Whether to show light sources.

◆ showLightVolumes

bool RenderManager::DebugConfiguration::showLightVolumes

Whether to show light culling volumes.

◆ showPhysics

bool RenderManager::DebugConfiguration::showPhysics

Whether to show physics volumes.

◆ showSoundSources

bool RenderManager::DebugConfiguration::showSoundSources

Whether to show sound sources.

◆ soundSourceTexture

Video::Texture2D* RenderManager::DebugConfiguration::soundSourceTexture

Texture to show sound sources with.

◆ unlit

bool RenderManager::DebugConfiguration::unlit

Whether to use full ambient instead of lighting the scene.


The documentation for this struct was generated from the following file: