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Hymn to Beauty
C++ 3D Engine
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#include <Shape.hpp>
Public Member Functions | |
| Shape ()=default | |
| Create new shape. More... | |
| void | Serialize (Json::Value &node, bool load) override |
| Save or load component values to/from JSON. More... | |
| std::shared_ptr<::Physics::Shape > | GetShape () const |
| Get the shape this component represents. More... | |
Public Member Functions inherited from Component::SuperComponent | |
| SuperComponent () | |
| Create new SuperComponent. More... | |
| virtual | ~SuperComponent () |
| Destructor. More... | |
| void | Kill () |
| Kill the component, will be removed at the end of the frame. More... | |
| bool | IsKilled () const |
| Get whether component has been killed. More... | |
Friends | |
| class | ::PhysicsManager |
Additional Inherited Members | |
Public Attributes inherited from Component::SuperComponent | |
| Entity * | entity = nullptr |
| Pointer to which entity this component corresponds. More... | |
Physical shape that can be used in conjunction with rigid bodies or to act as a trigger volume.
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default |
Create new shape.
| std::shared_ptr< Physics::Shape > Component::Shape::GetShape | ( | ) | const |
Get the shape this component represents.
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overridevirtual |
Save or load component values to/from JSON.
| node | The JSON node to save to or load from. |
| load | Whether to load (otherwise saves). |
Implements Component::SuperComponent.
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friend |