A texture.
Definition: Texture.hpp:8
Format
The format of the texture.
Definition: Texture.hpp:18
VulkanRenderTargetAllocator(VulkanRenderer &vulkanRenderer, VkDevice device, VkPhysicalDevice physicalDevice, RenderPassAllocator *renderPassAllocator)
Create a new render target allocator.
Definition: VulkanRenderTargetAllocator.cpp:10