Definition: Editor.hpp:18
PrimitiveType
The type of primitives to render.
Definition: Types.hpp:46
DepthComparison
How to perform depth comparisons.
Definition: Types.hpp:20
@ LESS
Passes if incoming value is less than stored value.
@ LESS_EQUAL
Passes if incoming value is less than or equal to stored value.
PolygonMode
How polygons are rasterized.
Definition: Types.hpp:27
@ LINE
Draw boundary edges as lines.
BlendMode
Blending mode.
Definition: Types.hpp:39
@ ONE_ONE_MINUS_SRC_ALPHA
Pre-multiplied alpha.
@ ALPHA_ONE_MINUS_SRC_ALPHA
Regular blending.
@ NONE
Don't use blending.
DepthMode
How to use depth buffer.
Definition: Types.hpp:13
@ TEST
Test depth, but don't write to depth buffer.
@ TEST_WRITE
Test depth and write to depth buffer.
@ NONE
Neither test against nor write to depth buffer.
CullFace
Which face to cull.
Definition: Types.hpp:6
@ NONE
Don't perform face culling.
Filtering
Filtering.
Definition: Types.hpp:33
@ NEAREST_NEIGHBOR
Nearest neighbor filtering.
@ LINEAR
Linear filtering.