4#include <glm/gtc/quaternion.hpp>
5#include <LinearMath/btVector3.h>
6#include <LinearMath/btQuaternion.h>
14btVector3
glmToBt(glm::vec3
const& vec);
21glm::vec3
btToGlm(btVector3
const& vec);
28btQuaternion
glmToBt(
const glm::quat& quat);
35glm::quat
btToGlm(btQuaternion
const& quat);
Definition: IShapeEditor.hpp:7
btVector3 glmToBt(glm::vec3 const &vec)
Convert GLM vector to Bullet vector.
Definition: GlmConversion.cpp:4
glm::vec3 btToGlm(btVector3 const &vec)
Convert Bullet vector to GLM vector.
Definition: GlmConversion.cpp:8