Hymn to Beauty
C++ 3D Engine
GlmConversion.hpp
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1#pragma once
2
3#include <glm/glm.hpp>
4#include <glm/gtc/quaternion.hpp>
5#include <LinearMath/btVector3.h>
6#include <LinearMath/btQuaternion.h>
7
8namespace Physics {
10
14btVector3 glmToBt(glm::vec3 const& vec);
15
17
21glm::vec3 btToGlm(btVector3 const& vec);
22
24
28btQuaternion glmToBt(const glm::quat& quat);
29
31
35glm::quat btToGlm(btQuaternion const& quat);
36} // namespace Physics
Definition: IShapeEditor.hpp:7
btVector3 glmToBt(glm::vec3 const &vec)
Convert GLM vector to Bullet vector.
Definition: GlmConversion.cpp:4
glm::vec3 btToGlm(btVector3 const &vec)
Convert Bullet vector to GLM vector.
Definition: GlmConversion.cpp:8