8class VertexDescription;
A buffer containing GPU accessible data.
Definition: Buffer.hpp:8
Interface for renderable 2D geometry.
Definition: Geometry2D.hpp:13
virtual const unsigned int * GetIndices() const =0
Get all the vertex indices.
void GenerateBuffers()
Generate vertex and index buffers.
Definition: Geometry2D.cpp:27
void GenerateGeometryBinding()
Generate geometry binding.
Definition: Geometry2D.cpp:32
Geometry2D(LowLevelRenderer *lowLevelRenderer)
Create new 2D geometry.
Definition: Geometry2D.cpp:12
virtual unsigned int GetIndexCount() const =0
Get the number of indicies.
virtual unsigned int GetVertexCount() const =0
Get the number of vertices.
virtual const Vertex * GetVertices() const =0
Get all the vertices.
const GeometryBinding * GetGeometryBinding() const
Get the geometry binding.
Definition: Geometry2D.cpp:23
virtual ~Geometry2D()
Destructor.
Definition: Geometry2D.cpp:16
Binds together a vertex description with buffers.
Definition: GeometryBinding.hpp:8
Low level renderer abstracting the underlaying graphics API (OpenGL or Vulkan).
Definition: LowLevelRenderer.hpp:27
Describes how a vertex buffer is accessed by a shader.
Definition: VertexDescription.hpp:8
Definition: AssetEditor.hpp:5
Definition: Editor.hpp:18
A vertex point.
Definition: Geometry2D.hpp:16
glm::vec2 textureCoordinate
Texture coordinate.
Definition: Geometry2D.hpp:21
glm::vec2 position
Position.
Definition: Geometry2D.hpp:18