Hymn to Beauty
C++ 3D Engine
DefaultScript.cpp File Reference
#include <string>

Functions

std::string DefaultScriptBody (R"(class Default { Hub @hub; Entity @self; Default(Entity @entity){ @hub = Managers(); @self = @entity; // Remove this if updates are not desired. RegisterUpdate(); } // Called by the engine for each frame. void Update(float deltaTime) { } } )")
 

Function Documentation

◆ DefaultScriptBody()

std::string DefaultScriptBody ( R"(class Default { Hub @hub; Entity @self; Default(Entity @entity){ @hub = Managers(); @self = @entity; // Remove this if updates are not desired. RegisterUpdate(); } // Called by the engine for each frame. void Update(float deltaTime) { }})"  )