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Hymn to Beauty
C++ 3D Engine
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#include <string>Functions | |
| std::string | DefaultScriptBody (R"(class Default { Hub @hub; Entity @self; Default(Entity @entity){ @hub = Managers(); @self = @entity; // Remove this if updates are not desired. RegisterUpdate(); } // Called by the engine for each frame. void Update(float deltaTime) { } } )") |