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Hymn to Beauty
C++ 3D Engine
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This is the complete list of members for PhysicsManager, including all inherited members.
| ClearKilledComponents() | PhysicsManager | |
| CreateRigidBody(Entity *owner) | PhysicsManager | |
| CreateShape(Entity *owner) | PhysicsManager | |
| CreateTrigger(std::shared_ptr< Physics::Shape > shape) | PhysicsManager | |
| ForceTransformSync(Component::RigidBody *comp) | PhysicsManager | |
| ForgetTriggerEnter(Utility::LockBox< Physics::Trigger > trigger, Component::RigidBody *object) | PhysicsManager | |
| ForgetTriggerLeave(Utility::LockBox< Physics::Trigger > trigger, Component::RigidBody *object) | PhysicsManager | |
| ForgetTriggerRetain(Utility::LockBox< Physics::Trigger > trigger, Component::RigidBody *object) | PhysicsManager | |
| GetDynamicsWorld() | PhysicsManager | |
| GetMass(Component::RigidBody *comp) | PhysicsManager | |
| GetShapeComponents() const | PhysicsManager | |
| HaltMovement(Component::RigidBody *comp) | PhysicsManager | |
| Hub | PhysicsManager | friend |
| MakeDynamic(Component::RigidBody *comp) | PhysicsManager | |
| MakeKinematic(Component::RigidBody *comp) | PhysicsManager | |
| OnTriggerEnter(Utility::LockBox< Physics::Trigger > trigger, Component::RigidBody *object, std::function< void()> callback) | PhysicsManager | |
| OnTriggerLeave(Utility::LockBox< Physics::Trigger > trigger, Component::RigidBody *object, std::function< void()> callback) | PhysicsManager | |
| OnTriggerRetain(Utility::LockBox< Physics::Trigger > trigger, Component::RigidBody *object, std::function< void()> callback) | PhysicsManager | |
| ReleaseTriggerVolume(Utility::LockBox< Physics::Trigger > &&trigger) | PhysicsManager | |
| SetAngularDamping(Component::RigidBody *comp, float damping) | PhysicsManager | |
| SetFriction(Component::RigidBody *comp, float friction) | PhysicsManager | |
| SetGhost(Component::RigidBody *comp, bool ghost) | PhysicsManager | |
| SetLinearDamping(Component::RigidBody *comp, float damping) | PhysicsManager | |
| SetMass(Component::RigidBody *comp, float mass) | PhysicsManager | |
| SetPosition(Utility::LockBox< Physics::Trigger > trigger, const glm::vec3 &position) | PhysicsManager | |
| SetRestitution(Component::RigidBody *comp, float cor) | PhysicsManager | |
| SetRollingFriction(Component::RigidBody *comp, float friction) | PhysicsManager | |
| SetShape(Component::Shape *comp, std::shared_ptr<::Physics::Shape > shape) | PhysicsManager | |
| SetShape(Utility::LockBox< Physics::Trigger > trigger, std::shared_ptr< Physics::Shape > shape) | PhysicsManager | |
| SetSpinningFriction(Component::RigidBody *comp, float friction) | PhysicsManager | |
| Update(float deltaTime) | PhysicsManager | |
| UpdateEntityTransforms() | PhysicsManager |