Hymn to Beauty
C++ 3D Engine
PhysicsManager Member List

This is the complete list of members for PhysicsManager, including all inherited members.

ClearKilledComponents()PhysicsManager
CreateRigidBody(Entity *owner)PhysicsManager
CreateShape(Entity *owner)PhysicsManager
CreateTrigger(std::shared_ptr< Physics::Shape > shape)PhysicsManager
ForceTransformSync(Component::RigidBody *comp)PhysicsManager
ForgetTriggerEnter(Utility::LockBox< Physics::Trigger > trigger, Component::RigidBody *object)PhysicsManager
ForgetTriggerLeave(Utility::LockBox< Physics::Trigger > trigger, Component::RigidBody *object)PhysicsManager
ForgetTriggerRetain(Utility::LockBox< Physics::Trigger > trigger, Component::RigidBody *object)PhysicsManager
GetDynamicsWorld()PhysicsManager
GetMass(Component::RigidBody *comp)PhysicsManager
GetShapeComponents() constPhysicsManager
HaltMovement(Component::RigidBody *comp)PhysicsManager
HubPhysicsManagerfriend
MakeDynamic(Component::RigidBody *comp)PhysicsManager
MakeKinematic(Component::RigidBody *comp)PhysicsManager
OnTriggerEnter(Utility::LockBox< Physics::Trigger > trigger, Component::RigidBody *object, std::function< void()> callback)PhysicsManager
OnTriggerLeave(Utility::LockBox< Physics::Trigger > trigger, Component::RigidBody *object, std::function< void()> callback)PhysicsManager
OnTriggerRetain(Utility::LockBox< Physics::Trigger > trigger, Component::RigidBody *object, std::function< void()> callback)PhysicsManager
ReleaseTriggerVolume(Utility::LockBox< Physics::Trigger > &&trigger)PhysicsManager
SetAngularDamping(Component::RigidBody *comp, float damping)PhysicsManager
SetFriction(Component::RigidBody *comp, float friction)PhysicsManager
SetGhost(Component::RigidBody *comp, bool ghost)PhysicsManager
SetLinearDamping(Component::RigidBody *comp, float damping)PhysicsManager
SetMass(Component::RigidBody *comp, float mass)PhysicsManager
SetPosition(Utility::LockBox< Physics::Trigger > trigger, const glm::vec3 &position)PhysicsManager
SetRestitution(Component::RigidBody *comp, float cor)PhysicsManager
SetRollingFriction(Component::RigidBody *comp, float friction)PhysicsManager
SetShape(Component::Shape *comp, std::shared_ptr<::Physics::Shape > shape)PhysicsManager
SetShape(Utility::LockBox< Physics::Trigger > trigger, std::shared_ptr< Physics::Shape > shape)PhysicsManager
SetSpinningFriction(Component::RigidBody *comp, float friction)PhysicsManager
Update(float deltaTime)PhysicsManager
UpdateEntityTransforms()PhysicsManager