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Hymn to Beauty
C++ 3D Engine
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This is the complete list of members for Entity, including all inherited members.
| AddChild(const std::string &name="") | Entity | |
| AddComponent() | Entity | |
| brushActive | Entity | |
| CheckIfSceneExists(const std::string &filename, bool &error, const std::string &originScene, Json::Value root) | Entity | |
| Entity(World *world, const std::string &name) | Entity | |
| GetChild(const std::string &name) const | Entity | |
| GetChildFromIndex(int index) const | Entity | |
| GetChildren() const | Entity | |
| GetComponent() const | Entity | |
| GetLocalMatrix() const | Entity | |
| GetNumChildren() const | Entity | |
| GetParent() const | Entity | |
| GetPosition() const | Entity | |
| GetRotation() const | Entity | |
| GetScale() const | Entity | |
| GetUniqueIdentifier() const | Entity | |
| GetWorldDirection() const | Entity | |
| GetWorldModelMatrix() const | Entity | |
| GetWorldPosition() const | Entity | |
| GetWorldRotation() const | Entity | |
| HasChild(const Entity *child, bool deep=true) const | Entity | |
| InstantiateScene(const std::string &name) | Entity | |
| InstantiateScene(const std::string &name, const std::string &originScene) | Entity | |
| IsEnabled() const | Entity | |
| IsKilled() const | Entity | |
| IsScene() const | Entity | |
| Kill() | Entity | |
| KillComponent() | Entity | |
| loadPaintModeClicked | Entity | |
| Move(const glm::vec3 &translation) | Entity | |
| name | Entity | |
| painting | Entity | |
| RemoveChild(Entity *child) | Entity | |
| RotateAroundWorldAxis(float angle, const glm::vec3 &axis) | Entity | |
| RotatePitch(float angle) | Entity | |
| RotateRoll(float angle) | Entity | |
| RotateYaw(float angle) | Entity | |
| sceneChosen | Entity | |
| Serialize(Json::Value &node, bool load) | Entity | |
| SetEnabled(bool enabled, bool recursive=false) | Entity | |
| SetParent(Entity *newParent) | Entity | |
| SetPosition(const glm::vec3 &position) | Entity | |
| SetRotation(const glm::quat &localRot) | Entity | |
| SetScale(const glm::vec3 &scale) | Entity | |
| SetUniqueIdentifier(unsigned int UID) | Entity | |
| SetWorldPosition(const glm::vec3 &worldPos) | Entity | |
| SetWorldRotation(const glm::quat &worldRot) | Entity | |
| vertsLoaded | Entity | |
| ~Entity() | Entity |