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Hymn to Beauty
C++ 3D Engine
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Entities by themselves only contain a name and positional information. All functionality that entities can have come from adding components to them. A renderable 3D object is an entity containing Mesh and Material components. Add a Physics component to it and it can move around in the game world.
To add a component to an entity, press on Add Component and select a component from the list of available ones.
An entity can contain any combination of components but only one of each kind; it can not, for example, contain two Lens components.
To remove a component, click on the component to expand its view and click on Remove.