Hymn to Beauty
C++ 3D Engine
TriggerEditor.hpp
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1#pragma once
2
3#include <cstdint>
4
5namespace Component {
6class Trigger;
7}
8
9namespace GUI {
13 public:
15
17 void Open();
18
20
23 void Show(Component::Trigger& comp);
24
25 private:
26 uint32_t selectedTab = 0;
27};
28} // namespace GUI
Component defining a trigger event.
Definition: Trigger.hpp:14
Definition: TriggerEditor.hpp:12
void Show(Component::Trigger &comp)
Display the editor.
Definition: TriggerEditor.cpp:44
Cases
Definition: TriggerEditor.hpp:14
@ PROPERTIES
Definition: TriggerEditor.hpp:14
@ SUBJECTS
Definition: TriggerEditor.hpp:14
@ NUMBER_OF_CASES
Definition: TriggerEditor.hpp:14
void Open()
Open the trigger editor.
Definition: TriggerEditor.cpp:39
Definition: BoxShapeEditor.hpp:5
Definition: AssetEditor.hpp:9