Hymn to Beauty
C++ 3D Engine
RigidBodyEditor.hpp
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1#pragma once
2
3namespace Component {
4class RigidBody;
5}
6
7namespace GUI {
10 public:
12
15 void Show(Component::RigidBody* comp);
16
17 private:
18 void GetData(Component::RigidBody* comp);
19
20 float mass = 1.0f;
21};
22} // namespace GUI
Component that allows interacting with other physics components.
Definition: RigidBody.hpp:19
Editor for rigid body components.
Definition: RigidBodyEditor.hpp:9
void Show(Component::RigidBody *comp)
Show controls for editing a rigid body.
Definition: RigidBodyEditor.cpp:11
Definition: BoxShapeEditor.hpp:5
Definition: AssetEditor.hpp:9