Hymn to Beauty
C++ 3D Engine
MathFunctions.hpp
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1#pragma once
2
3#include <glm/glm.hpp>
4
5namespace Geometry {
6
8
13float DotQuat(const glm::quat& q1, const glm::quat& q2);
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16
19void NormalizeQuat(glm::quat& q);
20
21} // namespace Geometry
Definition: AssetEditor.hpp:5
float DotQuat(const glm::quat &q1, const glm::quat &q2)
Calculate the dot product of two quaternions.
Definition: MathFunctions.cpp:4
void NormalizeQuat(glm::quat &q)
Normalize quaternion.
Definition: MathFunctions.cpp:8