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Hymn to Beauty
C++ 3D Engine
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Allows interacting with other physics components. Also needs a Shape component to function.
| Property | Description |
|---|---|
| Mass | The mass of the object. |
| Friction | Friction value. |
| Rolling friction | Rolling friction value. |
| Spinning friction | Spinning friction value. |
| CoR | Coefficient of restitution. |
| Lin. damping | Linear damping. |
| Ang. damping | Angular damping. |
| Kinematic | Whether the rigid body is kinematic or dynamic. In the former case the transform is determined by that of its entity. In the latter case, Bullet calculates it. |
| Ghost | Whether the entity should disregard all collisions and only act as a collider for trigger purposes. |