Hymn to Beauty
C++ 3D Engine
Rigid body

Allows interacting with other physics components. Also needs a Shape component to function.

Property Description
Mass The mass of the object.
Friction Friction value.
Rolling friction Rolling friction value.
Spinning friction Spinning friction value.
CoR Coefficient of restitution.
Lin. damping Linear damping.
Ang. damping Angular damping.
Kinematic Whether the rigid body is kinematic or dynamic. In the former case the transform is determined by that of its entity. In the latter case, Bullet calculates it.
Ghost Whether the entity should disregard all collisions and only act as a collider for trigger purposes.