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Hymn to Beauty
C++ 3D Engine
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A Camera component adds a camera through which the scene is rendered.
| Property | Description |
|---|---|
| Orthographic | Whether the camera should use an orthographic projection. |
| Field of view | The field of view in degrees (only when perspective) |
| Size | Size of the view volume (only when orthographic). |
| Z Near | Near field. |
| Z Far | Far field. |
| Viewport | Where on the screen the camera should be rendered. |
| Order | The order in the camera stack. Cameras with a lower value are rendered first. |
| Overlay | Whether the camera should be rendered with a transparent background. |
| Layers | Which layers the camera should show. |
Various filters can be applied to the camera.
Causes bright areas of the image to bleed.
| Property | Description |
|---|---|
| Intensity | How bright the effect is. |
| Threshold | How bright colors need to be to bleed. |
| Scatter | How blurry the effect is. |
Transform colors from HDR to LDR. Don't apply this to unlit rendering such as 2D sprites.
| Property | Description |
|---|---|
| Gamma | Gamma correction value |
Cheap anti-aliasing.
Applies a low-amplitude noise to prevent color banding.