Hymn to Beauty
C++ 3D Engine
Camera

A Camera component adds a camera through which the scene is rendered.

Property Description
Orthographic Whether the camera should use an orthographic projection.
Field of view The field of view in degrees (only when perspective)
Size Size of the view volume (only when orthographic).
Z Near Near field.
Z Far Far field.
Viewport Where on the screen the camera should be rendered.
Order The order in the camera stack. Cameras with a lower value are rendered first.
Overlay Whether the camera should be rendered with a transparent background.
Layers Which layers the camera should show.

Filters

Various filters can be applied to the camera.

Bloom

Causes bright areas of the image to bleed.

Property Description
Intensity How bright the effect is.
Threshold How bright colors need to be to bleed.
Scatter How blurry the effect is.

Tonemapping

Transform colors from HDR to LDR. Don't apply this to unlit rendering such as 2D sprites.

Gamma correction

Property Description
Gamma Gamma correction value

FXAA

Cheap anti-aliasing.

Dither

Applies a low-amplitude noise to prevent color banding.